Diablo II: Resurrected

Pick your damage types and instantly see which Hell farming areas are safe for your build. Covers all Area Level 85 zones, popular boss runs, and 8 class presets.

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D2R Hell Immunity Calculator

Select your build's damage types and instantly see every Hell farming area ranked by safety. Green = no immunities, Yellow = partial block, Red = fully blocked. Includes all Area Level 85 zones and 8 class presets.

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How Hell Immunities Work

In Hell difficulty, monsters can have resistances over 100% — making them immune to that damage type. Immune monsters cannot be killed by that element without a Conviction Aura or Lower Resist curse to break through. This makes your farming area selection crucial.

Color Code Explained

Green — No monsters in this area are immune to any of your selected damage types. Farm freely.

Yellow — Some monsters are immune to one or more of your damage types, but not all. You can still kill most things here.

Red — Monsters in this area are immune to every damage type you selected. You won't be able to kill them.

Best Areas by Build

Blizzard Sorc: Ancient Tunnels (no cold immunes, alvl85), Mausoleum, Arachnid Lair.

Hammerdin: Nearly everywhere — Magic immunes are extremely rare. The Pit, Chaos Sanctuary, Worldstone Keep.

Lightning Javazon: Ancient Tunnels, The Pit (watch for lightning immunes in some areas).

Fire Sorc: More restrictive. Look for areas with few or no fire immunes — use the calculator above.

Sunder Charms

Sunder Grand Charms (added in Patch 2.5) break monster immunities for a specific damage type, reducing resistance to 95%. This opens up many previously blocked areas — but you'll still need strong resist-shredding to deal meaningful damage.

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